Hi all,
How am I able to use callsigns from my AI packs for use on normal flyable aircraft?
Any help appreciated
Stu
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FS9: Use of callsigns
FS9: Use of callsigns
BECAUSE TYPING IN LOWER CASE WOULD BE EASY.............
Re: FS9: Use of callsigns
Think it's a case of editing the cfg file mate, not 100% sure about how to do it but it's one of the entries.
Will report back if I can find out.
Will report back if I can find out.
Re: FS9: Use of callsigns
Hi Stu,
in FSX the cfg lines that seem to control the AI callsigns at least for the obvious one below is as follows....
atc_airline=DEATH (callsign)
atc_flight_number=11
atc_model=B2
...could work for FS9 and flyables??
Dave.
in FSX the cfg lines that seem to control the AI callsigns at least for the obvious one below is as follows....
atc_airline=DEATH (callsign)
atc_flight_number=11
atc_model=B2
...could work for FS9 and flyables??
Dave.
Re: FS9: Use of callsigns
Yo Stu,
If you can read it, obtained by the following lines changed in the flyable a/c cfg file...
Within the [fltsim.x] section:
atc_airline=DEATH
atc_flight_number=11
and in the [General] section
atc_type=BRAVO 2 (or whatever you want ATC to refer to you as when you're sat on the rwy)
Have fun!
Dave.
If you can read it, obtained by the following lines changed in the flyable a/c cfg file...
Within the [fltsim.x] section:
atc_airline=DEATH
atc_flight_number=11
and in the [General] section
atc_type=BRAVO 2 (or whatever you want ATC to refer to you as when you're sat on the rwy)
Have fun!
Dave.
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