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FS9: Use of callsigns

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StuBie
Posts: 1889
Joined: Sat Oct 17, 2009 6:09 pm
Location: Everywhere

FS9: Use of callsigns

Post by StuBie » Wed Nov 21, 2012 9:02 pm

Hi all,

How am I able to use callsigns from my AI packs for use on normal flyable aircraft?

Any help appreciated :thumb:

Stu
BECAUSE TYPING IN LOWER CASE WOULD BE EASY.............

davem
Posts: 1088
Joined: Mon Oct 05, 2009 8:48 am

Re: FS9: Use of callsigns

Post by davem » Wed Nov 21, 2012 10:11 pm

Think it's a case of editing the cfg file mate, not 100% sure about how to do it but it's one of the entries.

Will report back if I can find out.

davem
Posts: 1088
Joined: Mon Oct 05, 2009 8:48 am

Re: FS9: Use of callsigns

Post by davem » Wed Nov 21, 2012 10:26 pm

Hi Stu,

in FSX the cfg lines that seem to control the AI callsigns at least for the obvious one below is as follows....

atc_airline=DEATH (callsign)
atc_flight_number=11
atc_model=B2

...could work for FS9 and flyables??

Dave.

davem
Posts: 1088
Joined: Mon Oct 05, 2009 8:48 am

Re: FS9: Use of callsigns

Post by davem » Thu Nov 22, 2012 10:11 pm

Yo Stu,

Image

If you can read it, obtained by the following lines changed in the flyable a/c cfg file...

Within the [fltsim.x] section:

atc_airline=DEATH
atc_flight_number=11

and in the [General] section

atc_type=BRAVO 2 (or whatever you want ATC to refer to you as when you're sat on the rwy)

Have fun!

Dave.

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StuBie
Posts: 1889
Joined: Sat Oct 17, 2009 6:09 pm
Location: Everywhere

Re: FS9: Use of callsigns

Post by StuBie » Fri Nov 23, 2012 6:41 pm

Cheers Dave :thumb:
BECAUSE TYPING IN LOWER CASE WOULD BE EASY.............

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